How to Play

The idea behind this game is that you are constantly switching sides between the 'attackers' and 'defenders'. When playing as the defenders, you cannot allow any zombies to make it all the way through BUT when you're the attackers you must have at least one make it all the way through before the timer in the top right reaches 0:00.

Attackers

When you are playing as the attackers, you can choose to upgrade either the movement speed (how fast they are moving) or the health. NOTE: these choices do not take effect until the next zombie is spawned.

Defenders

When you are playing as the defenders, you can choose to place new defenders and upgrade each of them. This is the traditional tower defense gameplay.


Art and Assets

All art and assets not mentioned below either didn't have a creator cited on the website I got them from, or were made by myself. All art not featured below was made by me, however. Basically just the audio and icons were not made by myself.

Icons

Money by Daniil Churakov from Noun Project

tab by Arthur Shlain from Noun Project

Health by Guilherme Furtado from Noun Project

Machine Gun by VectorsLab from Noun Project

sniper by Adrien Coquet from Noun Project

missile by Graphic Nehar from Noun Project

Robot by dhanis from Noun Project

Zombie by Oksana Latysheva from Noun Project

alien by marois from Noun Project

Music by Riyan Resdian from Noun Project

Music by Riyan Resdian from Noun Project

Sound by Mila Karmila from Noun Project

Sound by Mila Karmila from Noun Project

Sound Effects

Sound Effect from Pixabay

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorRoom 116
GenreStrategy
Made withUnity
TagsTower Defense

Comments

Log in with itch.io to leave a comment.

Very neat. It would be nice if the upgrade and turret building menus didn't persist, leaving them to hinder view. The development of the troops seems further than that of the zombies because there are multiple units as well as upgrades to them. Thus, the zombies feel unexplored. If there were some unique and interesting zombie types to throw into the mix, instead of just adjusting their stats, I think the game would definitely feel more like you are playing both sides. The early game is very hard to get zombies that are fast enough to make before the time runs out; this makes it feel as though there is really only one way to play the game, and a tower defense game should have multiple outlets to achieve success. Overall fun to play and a very unique concept to be explored.

P.S. A brief tutorial as a part of the game helps keep it all together as opposed to reading the description for how the game is played.

(1 edit)

hi, I can't understand where it's "reversed"?